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159 Game Reviews

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Good gameplay, high polish.

Overall this game is actually pretty damn good. Interesting enough art-style, though it looks a bit flat and therefore un-immersive, so you might have been better off with a simpler art-style that you could have animated.

Music is pretty bad, but at least you can ignore it easily. The mouse-looking is quite sticky, so I would have appreciated the ability to move the camera around with the arrow keys. The game could have been improved with sound effects, like when you pick up items or interact with things. The cinematics were... eh. I dunno, I found it very 90s and pretty tacky.

Writing is very weak, especially the attempts at humor. It's a mix of whoever wrote it just plain didn't to a good job, plus they seem to have tried to get the characters to speak in a slightly formal tone, which wasn't pulled off correctly and thus ends up sounding. There are also little things like grammatical and spelling errors, and bad punctuation.

Nevertheless... you've produced some fairly solid adventure gameplay. The puzzles actually made sense, so that I could actually stop and think my way through things, as opposed to the "rub everything together till stuff happens"
mechanic. A couple, such as whacking the panel to get the control-box to work, or bending the rod with the statuette, weren't quite as good, but you make up for it with the hint system. The gameplay really is what stands out the most, and I definitely think it's what kept me playing, because in terms of characters, plot, or atmosphere, this game was extremely mediocre.

Oh, and what the fuck happened at the end? The stone head that's been causing so much fuss since the start of the game suddenly wakes up and starts scanning the room, and then you just leave?

Great and all, but I'm not playing this forevor...

Repeating the same things over a billion times isn't a good idea, twice or three times would have been enough. And since I can't tell if I'm making any progress or doing something wrong, and can't even know whether or not there's an ending without reading the other reviews, I'm afraid I stopped playing prematurely.

Other than that, extremely nice to see some people trying to explore what can be done with gaming, brilliant art style, love the fact that it's so completely abstracted, to the point of reducing conversation to sound waves.

8/10 | 5/5

Too complicated.

Sort of a cool idea, but the levels are just far too complicated, and there's nothing about the game that makes you want to sit down and think it through.

WOW.

Woah, that was pretty amazing!

Absolutely fantastic concept, and it seems like you must have put quite a bit of work into this. The graphics are great, they could use a little more... professionalism, however. And personally I think this game might have been better without the music.

Just great. This sort of thing has huge potential. For the idea alone, i give you ten.

Fun.

It's a nice little gadget. I'll give it a 5, just because it's so pointless. It's mainly the graphics that make it so enjoyable.

Also, responding to reviews with "yeah well let's see you do something better" is absolute bullshit, and extremely juvenile. Learn to take criticism or you'll never amount to anything.

Flash-Creature responds:

Thanks.
Also, i can take criticism, but that is not CONSTRUCTIVE criticism.
The thing he said is just plain dumb. He could at least give a tip what to make better.

Great.

Really great puzzle game, but it was missing something. What I think it needs is a plot, something like in World of Goo, just to give it that human connection.

Some of the levels were a little ridiculous, like the one with the two particles swinging on strings. The ability to skip certain levels would be a good way around that.

8/10 | 3/5

Pretty uninteresting.

Just because it's flashy, simple and web 2.0 doesn't mean it's fun or even original. This was just repetitive and pointless. I played up until I died and had to restart a level...

Oh, and the pink cannons were too flashy, they were distracting.

5/10 | 1/5

Bad level design.

It's all really cool, but the bad level design makes it tedious and far too difficult. I know you can play the user-made levels, but that's just not good enough.

daperson1 responds:

Indeed, the level design was somewhat rushed. It didn't help that I have the artistic talent of a colourblind hedgehog in a bag.

Too hard.

Do I really have to sit down and do the math for that weights puzzle in the Spirit Tower? Are you serious? Puzzle games like this are about riddles, logic, not grunt-work mathematics. That's just tedious.

As for the rest of the puzzles, there was far too much "get as far as you can until you're stuck, go to another tower to get the solution handed to you in the form of a code or something, lather rinse repeat". Basically, most of the "puzzles" couldn't be solved, you just had to go somewhere else to get the answer.

I like the general idea though, despite the gameplay flaws. Still not worth a front page in my opinion.

Awesome.

That was awesome. No complaints, other than it was a little short. Graphics were great, sound was fine, controls took a bit of getting used to but were perfect in the end.

8/10 | 5/5

Jack @Gaiacarra

Age 31, Male

France

Joined on 8/5/06

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