00:00
00:00
View Profile Gaiacarra

159 Game Reviews

17 w/ Responses

8 reviews are hidden due to your filters.

Bad.

The style is interesting, ie, the making it look like a Wii game. But other than that, it's just bad. As in it's just not fun by any stretch of the imagination.

Yeah, no.

That was seriously boring. It really was about as fun as selecting icons in Windows Explorer. Sound was bad and graphics were bad. A half-assed game with no redeeming features. How did this get a 4th place?

Nice game.

"Original" and "Shooter". Two words that were fast becoming mutually exclusive due to the masses of shit released on this daily. But this IS an original shooter.

Ok fine, this isn't exactly ground-breaking stuff. The "move with the mouse, shoot to click, fancy particle effects" well has been drained so thoroughly that it will never again produce anything truly new and fresh. But it has a nice idea with the health-recovery-pixel-collecting, it's short enough to not get tedious, and it has a relatively large number of different ships to use.

And you used relaxing, slightly euphoric music, rather than the stomp-your-brains-out brand of shitty repetitive house... well, for argument's sake we'll call it music, that every other shooter flash game and their dog has used since the dawn of time.

The two largest flaws I can make out are as follows. Firstly, there is no way to aim without moving: you should make it possible to hold SHIFT or something to anchor your ship to the spot. Second, It would be good if you could change ships at checkpoints, to try out the ones you've unlocked: it would give the player a better sense of how their progressing, know what I mean?

Another minor flaw are that you can't mute the sound while playing (seriously, just make it so you press 'M' to mute. The best games are the ones that ask you before they even start if you want sound or not.). As a final note, the ad in the background was just a little bit tacky. Not too huge a problem, though... at least it was translucent.

All in all, a nice change of pace, but still nothing to write home about. Good game, next time try aiming for "amazing". Even if you don't make it, you should at least make something interesting.

Does what it set out to do.

It more or less perfectly captures the feel you were going for. That heroic, fighting-againt-impossible-odds feeling you get from trying to survive a game's onslaught even though you have way too little HP or lives to do it the way it was probably intended, but you're not giving up because that little protagonist is depending on you, damnit!

Jumping controls are a bit sticky, and those crabs were not a good idea (there's hard and then there's aggravating - and it is entirely possible to have one without the other). Level design was nothing to write home about, but still good, which is already an accomplishment. Platformer level design is pretty difficult.

If you were going for a Mario Bros look, you definitely failed. The graphics and sound here are more like the sort of thing you'd get on an Atari 2600 than a NES.

It wasn't very fun or enthralling, and although I recognize this was designed to capture a feeling rather than deliver an excellent platforming experience, it doesn't capture that feeling quite deeply enough to get a good score. 4/10.

Good.

Reminiscent of the old Ball Revamped games, including the relatively high level of difficulty. Those medals especially are pretty rapingly difficult. The music is original, kinda like the music in Wario games, although the squeak was... debatable.

The game is addictive, but I don't know if I'm actually having any fun with it. Once I beat it I certainly won't ever play it again, if I do bother beating it, that's for sure. There's just absolutely nothing to make me interested, other than the whimsical concept and style.

Functional, nicely original, but overall, decidedly average.

Awesome.

Well, that was awesome. Really fun; original, pleasant art style, nice music (could do with a few more tracks, and on that note, perhaps some different scenery). A story might have been nice.

But as its own little package, this is a nice, neat, and fun game. It's a little bit easy to get squished, since it comes out of nowhere. Visually flattening the little guy's sprite before killing him would have been a nice warning. And kudos on not being a bitch with respawn times and game over screens, but why do I have to press a button to respawn? Why not just do it instantly?

It has a mute function, which is obviously good, though it's a shame you can't mute only the music or only the SFX. But that's not a big deal. This definitely deserves a couple of awards, and probably a front page.

Shit.

This game is just plain shit. It's an action platformer, so let's break it down into ts action and its platforming sections.

The level design was extremely poor. The sort of thing that anyone can churn out in five minutes over a cup of coffee. There was no variety to it, it was linear and overall just boring. The actual platforming gameplay was shit, since the wall-jumping was badly executed and there really wasn't much else of interest to it. Controls were so-so.

I didn't really get to see any of the game's supposed "wide" range of attacks, because I didn't bother to get past the first level. And yes that is a legitimate excuse, if player's have to play through the shit to get to the gold, that is not good game design. It's not the player's "fault", it's yours. So anyway, the combat was therefore boring as hell. I just jumped over everybody because they took so bloody long to kill.

Boring, boring, and poor game design. Your attempts at dynamic music failed. The animation was terrible and the art style was utterly bland. There's no story and nothing to make me interested in the game. It is a terrible, terrible flash game.

It's alright.

It's a pretty fun mechanic, just run backwards and forwards while the game gets harder and harder. I played up until I died on the 19th nun, I didn't play a second time because running around pressing the spacebar only has so much entertainment values. What about unlocking new powers or weapons every few nuns?

I'd praise the graphics if they weren't a copy of Castle Crashers and every other game that's jumped on the 2d-cartoon-graphics bandwagon in recent years.

Oh, and you get flung waay too long and too far when you get hit. GEE WHIZ, IF THERE'S ONE THING I LOVE IT'S HAVING THE CONTROL WRENCHED FROM ME AND WATCHING MY CHARACTER GET FLUNG AROUND LIKE A RAG-DOLL. Honestly, flinging the player around when they get hit is ALWAYS a bad idea. Nobody likes that shit.

Kind of soulless.

There's just something really... bland, about this game. It's nice and atmospheric, and quite relaxing. But it does nothing to draw me in. It's just difficult to give two shits about the story or the characters, and so really you just end up with a very nicely animated but generic platformer.

So I stopped when I reached the first boss, because without any kind of hook in terms of story, I had no reason to put up with that thing's insta-kill artificial difficulty bullshit.

Boooring.

Typical jmtb02 game, an interesting and innovative idea, but also not one that makes for a very fun game. Sooner or later you have to face the fact what makes a good game isn't how novel the concept is, it's HOW GOOD THE GAME IS.

Jack @Gaiacarra

Age 31, Male

France

Joined on 8/5/06

Level:
7
Exp Points:
430 / 550
Exp Rank:
> 100,000
Vote Power:
4.86 votes
Rank:
Town Watch
Global Rank:
68,300
Blams:
22
Saves:
81
B/P Bonus:
2%
Whistle:
Normal
Medals:
87