Lost potential.
That was... I dunno. Really nice style, very ancient Greece with the music and the black silhouettes. The gameplay, however, was a mixed bag, even if the nice art style did manage to counter that a little.
But when I reached the first boss, the gameplay really showed its true colors, and it wasn't long until it got to be too much and I just quit. The gameplay isn't BAD, it's even fairly good (the wall jumping mechanic was very well executed) , and the various Space-Bar magic spells had potential (I hope they were further exploited further in the game, otherwise it was a real waste).
Nevertheless, the fighting lacked alot of fluidity, there was no real way to dodge, and it was alright till the first boss, but as soon as the game demanded I dodge and attack quicker and more dextrously, the combat began to show its true nature, that of a river of molasses.
Oh, and the writing was shit, not gonna mince words.
Seven for really nice art style and atmosphere.