Good gameplay, high polish.
Overall this game is actually pretty damn good. Interesting enough art-style, though it looks a bit flat and therefore un-immersive, so you might have been better off with a simpler art-style that you could have animated.
Music is pretty bad, but at least you can ignore it easily. The mouse-looking is quite sticky, so I would have appreciated the ability to move the camera around with the arrow keys. The game could have been improved with sound effects, like when you pick up items or interact with things. The cinematics were... eh. I dunno, I found it very 90s and pretty tacky.
Writing is very weak, especially the attempts at humor. It's a mix of whoever wrote it just plain didn't to a good job, plus they seem to have tried to get the characters to speak in a slightly formal tone, which wasn't pulled off correctly and thus ends up sounding. There are also little things like grammatical and spelling errors, and bad punctuation.
Nevertheless... you've produced some fairly solid adventure gameplay. The puzzles actually made sense, so that I could actually stop and think my way through things, as opposed to the "rub everything together till stuff happens"
mechanic. A couple, such as whacking the panel to get the control-box to work, or bending the rod with the statuette, weren't quite as good, but you make up for it with the hint system. The gameplay really is what stands out the most, and I definitely think it's what kept me playing, because in terms of characters, plot, or atmosphere, this game was extremely mediocre.
Oh, and what the fuck happened at the end? The stone head that's been causing so much fuss since the start of the game suddenly wakes up and starts scanning the room, and then you just leave?